How To Telnet In (Was: KnoppMyth, too good to be true?)
- From: "Alexander Fisher" <alexjfisher (at) gmail.com>
- Date: Sat, 25 Feb 2006 08:56:31 +0000
On 2/25/06, Blake <blake (at) kingdomrpg.com> wrote:
> I'm trying to telnet into my system (because the screen is black
> otherwise) and having a bit of a problem.
>
> My logic may be wrong, but I think I can deduce the IP address thusly:
>
> I have a firewall, a server, and one (Windows) machine running on my
> network, and the would-be Myth machine.
>
> I know the firewall is 192.168.0.1, the server is 192.168.0.3, and the
> Windows machine is 192.168.0.4. Oh, yeah, and I have a NAS at 192.168.0.6.
>
> I wrote a script to run through 192.168.0.* and got a response on
> 192.168.0.255, so that's gotta be the Myth machine, right?
Umm, no. That'll be the broadcast address. Are you sure it runs a
telnet server and not an ssh server instead? Give a program called
nmap a go. It can very quickly scan a local network and tell you
exactly what services are running on which hosts. If you need an ssh
client for Windows, download a copy of putty.
Good luck!
Alex
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- References:
- KnoppMyth, too good to be true?
- From: "Thomas Baker" <thomas.baker (at) villanova.edu>
- KnoppMyth, too good to be true?
- From: Blake <blake (at) kingdomrpg.com>
- KnoppMyth, too good to be true?
- From: yan seiner <yan (at) seiner.com>
- KnoppMyth, too good to be true?
- From: Blake <blake (at) kingdomrpg.com>
- KnoppMyth, too good to be true?
- From: yan seiner <yan (at) seiner.com>
- KnoppMyth, too good to be true?
- From: Blake <blake (at) kingdomrpg.com>
- KnoppMyth, too good to be true?
- From: Jim Reith <reith (at) racores.com>
- KnoppMyth, too good to be true?
- From: Blake <blake (at) kingdomrpg.com>
- KnoppMyth, too good to be true?
- From: Jim Reith <reith (at) racores.com>
- How To Telnet In (Was: KnoppMyth, too good to be true?)
- From: Blake <blake (at) kingdomrpg.com>